Possible on both ports and the default emulated mouse buttons have been Inputs on the second port weren’t working before. Correct cdrom sector size field length according to docs.Ĭode should be simpler to understand now.Add build options to make bassmidi and fluidsynth optional.Other frontends might not play ball though. RetroArch seems to be well-behaved here and does the correct thing. Finally, we submit the valuesĪgain but with the initial default value (we only want to change theĬurrent value, not set a new default.) The frontend will not switch theĬurrent value, as the values themselves have not changed, just the The frontend to switch to that value because the bogus value is now The default value set to the value we want to switch to. We then submit the correct values again, but with The frontend to forget the currently selected value, since it doesn’t WeĪchieve this by replacing all current values with a bogus one to force The libretro API does not actually support this. Add support for changing current core option values programmatically.The 12MB setting is just a non-standard memory configuration for the Voodoo 1. The current code only emulates the original Voodoo. Don’t claim there’s Voodoo2 emulation – Oops.Enable Voodoo on all platforms and regardless of fakesdl – Software-based Voodoo emulation doesn’t require SDL anymore so it should build fine everywhere.Have a configuration option for controlling frontend and core log output Useful if the frontend’s logging output is unreliable or too noisy (orīoth) and we only want to see log output from the core. Add option for printing log output to stdout/stderr –.Also, some frontends might not have configurable log verbosity levels. Add option for controlling log verbosity level – Since we can log to stdout now, it makes sense.Add option for using 2axis joystick even when only one port is connected – this fixes input problems in “Super Off Road”, but other games might also need this.PVR: textured background plane – fixes Who Wants To Be a Millionaire.REND: Use original palette data to compute palette hash.PVR/NAOMI: update palette when PAL_RAM_CTRL is updated – fixes wrong palette in Gun Survivor 2 score screen.Get rid of libpng and use stb_image log error if naomi eeprom save fails Libretro: fix input descriptor L2/R2 mixup.fix hang when exiting service menu in kofnw (NAOMI game) ARM64: check CpuRunning at end of each timeslice.Info and warning for xBRZ upscaling core option.Synchronous mode enabled unless LOW_END is defined Make threaded rendering the default on all platforms.Fix for: Samurai Spirits – Frame-skipping issues before reset or changing the option – don’t reset frameskip to 0 at init.Fix for: Super Street Fighter II X for Matching Service (Japan) – Disable BIOS region patching.Naomi/AW widescreen integrated cheats (KNIGHTS OF VALOUR THE 7 SPIRITS, Metal Slug 6, Toy Fighter, Dolphin Blue).Final Burn Neoĭescription: Multi-system arcade emulatorĭescription: Sega Dreamcast/NAOMI emulator How to update your cores in RetroArchĪ – If you have already installed the core before, you can go to Online Updater and select ‘Update Installed Cores’.ī – If you haven’t installed the core yet, go to Online Updater, ‘Core Updater’, and select the core from the list that you want to install. We are listing changes that have happened since then. Below we detail the most significant changes to all the Libretro cores we and/or upstream partners maintain. Our last core progress report was on April 2, 2020. Today, we’re not only releasing a new RetroArch version, but we’re letting you know all the changes that have been made to the libretro cores since the last progress report. Yesterday marked RetroArch’s 10 Year Anniversary date. I hope you like it □Ĭode and download: DOSbox, DOsbox Pure, Libretro, RetroArch Libretro Cores Progress Report – May 27, 2020 I wanted to get this out before the holidays and to personally end 2020 with something cool. So try to be constructive and as technical as possible if something doesn’t work as expected, I’ll be thankful. This initial release is feature complete as of now for what I wanted to accomplish, yet it is clearly marked as intended for public testing. Other features are support for cheats, built-in MIDI software synthesizer (needs a SF2 soundfont file), disc swapping menu and a start menu that lists EXE files controllable by gamepad.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |